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  • Ptrope Posts: 679

    July 2012 edited December 1969

    I'll see if I have the model; if I do, I can try to update the UV mapping and send you the UVS, which you can import into the OBJ using UV Mapper, then save the OBJ under a new name, and then update a copy of the CR2 with the new filename ;). All of that is very easy.

  • mdbruffy Posts: 2,345

    July 2012 edited December 1969

    Ptrope said:

    I'll see if I have the model; if I do, I can try to update the UV mapping and send you the UVS, which you can import into the OBJ using UV Mapper, then save the OBJ under a new name, and then update a copy of the CR2 with the new filename ;). All of that is very easy.

    ( with eyes crossed) Yeah....:ohh:

  • Robert Freise Posts: 4,261

    July 2012 edited December 1969

    Ptrope said:

    Almost there! Thought I'd show off a preview of the Time Ship - it's in 'beta testing' right now, but all the hard stuff is done :). I should be posting it to ShareCG on Friday (the 13th!)

    Looking forward to this

  • Ptrope Posts: 679

    July 2012 edited December 1969

    Time to get yer feet wet, mdbruffy ;). I did have the model, and I've created a new set of UVs that create new materials "Yoke," "Collar" and "Belt" to give you a little more control - the only material I remapped is the yoke, and it's now the full size of the map, so you can get a little more detailed if you want to. I’m sending you the .UVS file in an e-mail; open your OBJ in UV Mapper and choose "File>Import UVs," then browse to where you will save the UVS file. Save the model with a new name (maybe just change the "_2.OBJ" to "_3.OBJ"; turn off "Export Normals" and turn on "Don't Export Linefeeds (Mac compatible)". (I'll include all this in the e-mail, but thought I'd post it here for others who might be inclined to try something like this ;) )

    Copy the .CR2 for the bodysuit to the same folder (you can copy the matching .PNG file, too, if you want) and change the name to something meaningful (like "Bodysuit REMAPPED"); make sure the .PNG has the same filename, of course. Open the .CR2 in a text editor and replace the name of the OBJ in it with the name of the new one you just saved. Save the .CR2.

    Open it in Poser! You're ready to go!

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  • mdbruffy Posts: 2,345

    July 2012 edited December 1969

    "Open the .CR2 in a text editor and replace the name of the OBJ in it with the name of the new one you just saved. Save the .CR2."

    I don't have a text editor- at least, not that I'm aware of.

  • Thalek Posts: 318

    July 2012 edited December 1969

    If you are on Windows, you have Notepad. (There's a nice freebie called Notepad2 that I prefer to use.) Or you can go all over-kill by getting the free OpenOffice and use the word-processor, saving in Text format. (Watch to make certain it doesn't change the extension automatically to .txt when you save.)

    If you're on a Mac, I'm stuck.

  • mdbruffy Posts: 2,345

    July 2012 edited December 1969

    Thalek said:

    If you are on Windows, you have Notepad. (There's a nice freebie called Notepad2 that I prefer to use.) Or you can go all over-kill by getting the free OpenOffice and use the word-processor, saving in Text format. (Watch to make certain it doesn't change the extension automatically to .txt when you save.)

    If you're on a Mac, I'm stuck.

    Windows 7 still has it. So I will try. Don't know how soon, though. I'm in the process of moving my "Command center". After almost 6 years in the basem*nt- at the time there was no where else to set it up- It's gotten claustrophobic. So I'm moving it upstairs into the light.

  • Thalek Posts: 318

    July 2012 edited December 1969

    Remember to take the rays of the mighty Day-star in small doses until you are acclimated. [grin]

  • Charlie Tuna Posts: 24

    July 2012 edited December 1969

    Thalek said:

    If you are on Windows, you have Notepad. (There's a nice freebie called Notepad2 that I prefer to use.) Or you can go all over-kill by getting the free OpenOffice and use the word-processor, saving in Text format. (Watch to make certain it doesn't change the extension automatically to .txt when you save.)

    If you're on a Mac, I'm stuck.

    The Mac version of Notepad is Textedit says the Mac using tuna :-)

  • Ptrope Posts: 679

    July 2012 edited December 1969

    Yay! The TimeShip is now available on ShareCG:

    http://www.ShareCG.com/v/63569/view/11/Poser/Lazarus-TimeShip

  • jaguarry3 Posts: 230

    July 2012 edited December 1969

    Ptrope said:

    Yay! The TimeShip is now available on ShareCG:

    http://www.ShareCG.com/v/63569/view/11/Poser/Lazarus-TimeShip

    Thanks this is great. Did a little render with it already

    http://jaguarry3.deviantart.com/art/Ye-Ha-Miss-T-Pol-314581099

    Thanks

  • Thalek Posts: 318

    July 2012 edited December 1969

    Yee-haw indeed!

  • Redfern Posts: 1,579

    July 2012 edited December 1969

    Having a bit of fun "modding" Ptrope's "Lazarus' TimeShip" into a kind of StarFleet one man shuttle-pod.

    I salvaged the impulse engine from the MantyManx TOS Enterprise and scaled it to fit the area where the fins had been.

    Sincerely,

    Bill

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  • Ptrope Posts: 679

    July 2012 edited December 1969

    Cool! I was wondering about engines as an option - looks great!

  • mdbruffy Posts: 2,345

    July 2012 edited December 1969

    Okay, here it is. The final Nova Trek verison of the Movie Era Cadet's uniform- female verison. Ptrope, I thank you very much for helping with this. From my point of view, there were some redundant items on the movie verison and I left those off.The orange sweater-like cuffs are gone- you have the collar to tell folks if this is a cadet. The divison color is on the shoulder ep- no need for a service stripe.Those things combnined just seem to add bulk where none was needed.
    So, unless there's someone out there with a steadier hand that wants to give the yoke texture a try, this is it.

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  • Ptrope Posts: 679

    July 2012 edited December 1969

    Looks good! I'm glad it helped - looks like you got through the 'under the hood' stuff just fine ;).

  • mdbruffy Posts: 2,345

    July 2012 edited December 1969

    Ptrope said:

    Looks good! I'm glad it helped - looks like you got through the 'under the hood' stuff just fine ;).

    Fear of the unknown. I just followed your instructions in your e-mail.

  • Redfern Posts: 1,579

    July 2012 edited December 1969

    Nothing special, just piling a few characters into Rduda's Klingon chambers.


    Given the others' glancing glares, Spock appears to be saying, "My apologies. The plomeek soup is not digesting well."


    Sincerely,


    Bill

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  • Ptrope Posts: 679

    July 2012 edited December 1969

    "Captain, the lieutenant's boots are alarmingly reflective ... "

  • Redfern Posts: 1,579

    July 2012 edited December 1969

    Funny thing about the boots.


    Those are not the ones supplied with Oshikai's "Retro Dress" collection. They have no morph to reduce the thickness of the soles. These are the ones from the A3 Clothing collection. Those have dials for all sorts of heel and sole fashions, from stiletos to platform "stompers" Had the things for years and never bothered using them until I tried assembling an Aiko based Vampirella (using SamTherapy's material node based Vampi' costume).


    Sincerely,


    Bill

  • Ptrope Posts: 679

    July 2012 edited December 1969

    Thought I recognized her earrings ... ;)

  • TheCastellan Posts: 700

    July 2012 edited July 2012

    Hi hi.

    Need a hand picking a ship for my own Trek comic, a bit stumped at the moment, so need some suggestions, please.

    Happens 10 years after Nemesis,
    Deep Space Exploration Mission,
    Older Ship (for a first time captain)
    Not a battleship, but having enough to fight with to protect itself if need be,
    Preferably one who's numbers equal to 9 (it's a thing I have)


    Thank for any help. :D

    Post edited by TheCastellan on

  • mdbruffy Posts: 2,345

    July 2012 edited December 1969

    TheCastellan said:

    Hi hi.

    Need a hand picking a ship for my own Trek comic, a bit stumped at the moment, so need some suggestions, please.

    Happens 10 years after Nemesis,
    Deep Space Exploration Mission,
    Older Ship (for a first time captain)
    Not a battleship, but having enough to fight with to protect itself if need be,
    Preferably one who's numbers equal to 9 (it's a thing I have)


    Thank for any help. :D

    How large a ship are you talking about? Defiant size or 1701-E?

  • wsterdan Posts: 2,339

    July 2012 edited July 2012

    TheCastellan said:

    Hi hi.

    Need a hand picking a ship for my own Trek comic, a bit stumped at the moment, so need some suggestions, please.

    Happens 10 years after Nemesis,
    Deep Space Exploration Mission,
    Older Ship (for a first time captain)
    Not a battleship, but having enough to fight with to protect itself if need be,
    Preferably one who's numbers equal to 9 (it's a thing I have)


    Thank for any help. :D

    If by "numbers equal to 9" is the crew complement, my pick would be the absolutely beautiful Archer Class Scout:

    http://www.sharecg.com/v/56317/view/11/Poser/Archer-class-Scout-Ship

    I would love to be able to de-Trek it a bit and use it commercially as a non-Trek ship, it's gorgeous.

    A full complement is 14, but it could no doubt run with 9. Has phasers, photon torpedoes and shields, capable of Warp 8.

    More info on it's design:

    http://memory-beta.wikia.com/wiki/Archer_class


    -- Walt Sterdan

    Post edited by wsterdan on

  • Timbales Posts: 2,248

    July 2012 edited December 1969

    TheCastellan said:

    Hi hi.

    Need a hand picking a ship for my own Trek comic, a bit stumped at the moment, so need some suggestions, please.

    Happens 10 years after Nemesis,
    Deep Space Exploration Mission,
    Older Ship (for a first time captain)
    Not a battleship, but having enough to fight with to protect itself if need be,
    Preferably one who's numbers equal to 9 (it's a thing I have)


    Thank for any help. :D

    that Galaxy Class would be an older ship that is still in operation and designed for exploration

  • Ryuu@AMcCF Posts: 619

    July 2012 edited July 2012

    TimG said:

    TheCastellan said:

    Hi hi.

    Need a hand picking a ship for my own Trek comic, a bit stumped at the moment, so need some suggestions, please.

    Happens 10 years after Nemesis,
    Deep Space Exploration Mission,
    Older Ship (for a first time captain)
    Not a battleship, but having enough to fight with to protect itself if need be,
    Preferably one who's numbers equal to 9 (it's a thing I have)


    Thank for any help. :D

    that Galaxy Class would be an older ship that is still in operation and designed for explorationOnly you'd need more than 9 people to run it--unless you dusted off Daystrom's old M-5 unit....& you'd probably still want to keep Data close by and handy..... ;)

    Post edited by Ryuu@AMcCF on

  • rduda Posts: 579

    July 2012 edited December 1969

  • Timbales Posts: 2,248

    July 2012 edited December 1969

    Ryuu@AMcCF said:

    TimG said:

    TheCastellan said:

    Hi hi.

    Need a hand picking a ship for my own Trek comic, a bit stumped at the moment, so need some suggestions, please.

    Happens 10 years after Nemesis,
    Deep Space Exploration Mission,
    Older Ship (for a first time captain)
    Not a battleship, but having enough to fight with to protect itself if need be,
    Preferably one who's numbers equal to 9 (it's a thing I have)


    Thank for any help. :D

    that Galaxy Class would be an older ship that is still in operation and designed for exploration

    Only you'd need more than 9 people to run it--unless you dusted off Daystrom's old M-5 unit....& you'd probably still want to keep Data close by and handy..... ;)

    If Ryuu only wants a crew of 9, then I don't think you can go much larger than an Antares class - and that would be pushing it.

  • Ryuu@AMcCF Posts: 619

    July 2012 edited December 1969

    TimG said:

    Ryuu@AMcCF said:

    TimG said:

    TheCastellan said:

    Hi hi.

    Need a hand picking a ship for my own Trek comic, a bit stumped at the moment, so need some suggestions, please.

    Happens 10 years after Nemesis,
    Deep Space Exploration Mission,
    Older Ship (for a first time captain)
    Not a battleship, but having enough to fight with to protect itself if need be,
    Preferably one who's numbers equal to 9 (it's a thing I have)


    Thank for any help. :D

    that Galaxy Class would be an older ship that is still in operation and designed for exploration

    Only you'd need more than 9 people to run it--unless you dusted off Daystrom's old M-5 unit....& you'd probably still want to keep Data close by and handy..... ;)

    If Ryuu only wants a crew of 9, then I don't think you can go much larger than an Antares class - and that would be pushing it.Sorry, I thought you were responding to Wsterdan--who was assuming Castellan's focus on "9" meant crew size.

    Actually, a few rather large ships have been automated to work with crews in the single digits--Enterprise (1701A) modified by Scott & the Stargazer, modified by Daimon Bok quickly pop into mind.

    You're probably right, though. Antares might be the size she'd have to be is you don't expect anything to go wrong...thus the caveat I had mentioned about M-5 & Data ;)

  • SpottedKitty Posts: 7,232

    July 2012 edited December 1969

    Rduda said:

    Looks good. This is the USS Pasteur from the final ST:TNG episode, isn't it?

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